Anigemu toukiden 2 weapon tree spear5/4/2023 ![]() Sakanoue no Tamuramaro (REALLY IMPORTANT)Ģ. Weapon that i use = Oka sword, but i really suggesting that you should use Mike Tenta/Great Tentaġ. Longsword combos isn't fast, and you can't def against attack (only evade OR u using def mitama)Īnswer : Weapon with "HIGHEST DEX" in your weapon list. There is no significant damage if u do normal combo without gougeģ. U can only do heavy damage with shadow gouge, while its really drain your focus so fastĢ. SLICE EM!! Thats philosophy behind this build Just like the way of the sword in Japanese (kenjutsu), u know when, where you strike, and. NOT THE VANGUARD, NOT THE ONE WHO MAKE OPENING!!! Wait for your chance to show your shadow gouge, and TEAR EM UP :D Role of this combination IS DAMAGE DEALER. Fast, easy combo, and when you know how to do "shadow gouge" (red gouge) it will produce devastating damage. Can only be activated by using Gouge when sword is charged like mentioned above.This is my favourite weapon, since TOUKIDEN KIWAMI. Holding the button at the end of a normal string combo charges the sword's next attackĬan no longer activate Shadow Gouge at will (Tier 2 Red Gouge). The jump of a Hawk Swoop is much higher (close to 50% more) and A fully charged hawk swoop is now a spiral drill that hits many times but loses the ability to interrupt attacks New Attack 0:22 a repeating sidestep stab Sweep Attacks can be charged, these give heavy knockback as you can see the manhunter got pushed back quite a bit, the final attack is an overhead strike similar to the final blow of the Naginata's Frenzy Holding unleashes a powerful attack but consumes your Hyperskilled state (can also be done in air)Ĭan now restart basic attack string fasterįlurries capable of Impact Strikes, time it takes to speed up in attack speed has been slightly loweredĮvasion is now a sidestep like gauntlets and club Holding Forward at the end of a frenzy launches you into the air ![]() Regular Attack combo steadily increases in Attack speed if uninterruptedĬan now follow a Lunging Strike with a Daybreak Pressing X in the Air consumes a chunk of Stamina for a Double Jump-like Air Dash Pressing +X in the Air does a new Vertical Spinning Drop Attack that bounces you very high when it hits an Oni Spin is less bouncy when attacking oni on the ground SNP Spirit shots are now charged like PRC, ABS, SCT etc, greatly losing max DPSįully Charged SCT shots no longer stun/interrupt oni and instead give knockbackĭash has a new dodge attack similar to a Longsword's Twisting Slash ( + X) Stop-Thrust loses its ability to interrupt attacks but now has longer invulnerability framesĬan now shift bullets in magazine in standard aiming as well as reloading previously used bullet that was shotįast reloading of a single bullet by Holding R1 + Ammo button Holding is a new 360 Swing Attack, Chargable There is a new Drop Attack that's a sickle slice version of Naginata's eventide New Move (O button) - Flail Tornado? its like the Dual knives spin but in an 3D orb instead of a 2D circle range with a large range Ground Flail attack speed has gone up a bitĪgility Charm has been removed! No need for to constantly activate and deactivate a buff for your long aerial combos There is a video for each weapon along with a description of the changes. I'm sure everyone is gearing up for Toukiden 2 as it releases tomorrow, so I thought I would share some of the changes to the weapons making a return in Toukiden 2.
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